Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement along with Impact: Style Thinking plus the Arts

That sensitive mouse that fits so nicely in the hand, the way your iphone 3gs reacts with your creative technique of spelling, the particular “so simple why did not I think of their? ” operations you experience every day — these are a result of design considering, a continuous process taken up by ground breaking companies as well as entrepreneurs. Style thinking, and also human-centered pattern, is an empowering way to address problems and also design products and solutions by starting with discovery, moving on to ideation domyhomework.pro and quick prototyping, subsequently testing, and lastly execution.

Just how do this high-level, innovative kind of problem solving do the job in a college class or after-school program? Quite nicely, actually. The particular West Michigan Center just for Arts + Technology (WMCAT) engages metropolitan high school students from a best-practice after-school program which can be grounded on design considering. I’ll promote our outing so that you can find ways to enhance your own knowing environment as a result of design planning.

6 Methods to a Student-Created Mobile App
WMCAT teen individuals are working with teams to explore and tackle a important community dilemma using artistry and concept as a basis for ask, critical imagining and practical application. Each crew has 12 students, will be guided by a professional teaching specialist, and fits two days every week for the entire university year. Here’s the story of how one of these coaches and teams is using the form thinking method.

Our Interactive design party went all out with new technology to address ways teens can easily better build relationships their city’s downtown central. They combined with In the downtown area Grand Rapids Inc. (DGRI) and local program development strong Mutually Human to create a mobile or portable app.

Step: Discover
Our teenage years toured in the downtown area Grand Rapids with workers from DGRI, visited the main offices with Mutually Human, interviewed adolescents about their awareness of the town center, and investigated other programs on the market.

2: Ideate
Through powerful brainstorming, typically the teens did start to coalesce around two subjects: zombies and spies!

Step: Experiment
The adolescents began prototyping by building storyboards for app. The usual premise appeared to be that end users would keep to sequential experience through which visiting key destinations downtown would definitely advance often the action. Their particular storyboard ended up being presented so that you can DGRI.

Step four: Create
All information on the software were engineered, including pallettes, transitions, amount of window screens, graphics along with writing.

Step 5: Refine
The final storyboard and prototype will be brought to you to DGRI and at the public work exhibit to get feedback. Opinions is used towards refine the exact project as well as fine-tune details.

Step 6: Write about
In this summer, Mutually Individuals staff helps complete the main back-end use the software package so that it can be available on cell device types.

Why pattern thinking? WMCAT wanted to boost retention and high school college rates for the students. All of us learned by research and even evaluation that many of us could have an increased impact just by increasing billet with a smaller group of pupils, rather than maximizing the number of students coming by our gates. We also wanted to establish students to increase their sounds and influence social modify. After all, WMCAT is their whole space to find their express and affect the world in which they stay.

Human-Centered Design and style
Style and design thinking and project-based understanding surfaced as an essential model in inventive school renovation that elevates students’ thought patterns toward knowing. One of the superstars in project-based learning has been High Tech Great (HTH) throughout San Diego. The particular WMCAT Teenage Arts team traveled to HTH to complete your residency with their staff within the merits, metrics and ins-and-outs of project-based learning. The government financial aid Grand Rapids, we furthermore selected a new team to accomplish a course inside Human-Centered Design for Social Development from IDEO and Perspicuousness. And then, final summer When i was lucky enough to analyze at the popular d. classes at Stanford, where When i began to understand just how we were actually able to transform this program to get teens.

Right after piloting model thinking seeing that our pedagogy this past school year, we now have learned several things:

The ideal projects happen to be student-driven in addition to student-led. The larger we employed our young adults in picking their difficulties, selecting their whole partners as well as driving the particular conversation, the particular stronger the particular projects were being.
Present students a good amount of opportunities to finished mini pattern challenges as you go along. This served us train art and also tech skills, kept ideas fresh along with retained college student interest.
Keep supplying staff opportunities to learn as well as practice style thinking. The spring, all of our entire staff is completing a Mixtape course developed by the deb. school for Stanford and even refreshing our skills through the IDEO and also Acumen tutorial again.
There are superb resources to choose from. To learn more about our own design teams and our plans just for fall 2014 visit internet site. And in the comments section down the page, please write about how you usage design pondering in the classroom or in after-school programs.

LEAVE REPLY

Your email address will not be published. Required fields are marked *